E
Gems Electronic Games for Education in Math and
Science. The E-GEMS iterative research and development
process involved over 20 teachers and university educators
as well as nearly 500 students during a 3 year period.
Game
CultureThinking about computer games.
The Game Culture website has been developed as a central
information resource for academics, developers, gamers
and others interested in the significance of computer
games as a cultural phenomenon.
Imagination
place in KAHooTZ is an interactive online club
that invites children ages 8-12 into the world of invention
and design. Created by the Center
for Children and Technology (CCT) a nonprofit division
of the Education Develpment Center (EDC).
LudomaticaPlayful, creative and collaborative learning environments
for kids aged 8 to 12 is an on going project that
helps children under risk condition in Colombian suburban
and rural areas. This project is developed by Uniandes
- Lidie, a Colombian research and development lab
focused on enhancing education with informatics y coordination
with the Rafael Pombo F.
Mobile
inquiry technology. MIT was created by The
Concord Consortium in response to the Statewide
Impact Grant through the Technology Literacy Challenge
Grant Program offered by the Massachusetts Department
of Education
Sodaplay
This is a site where, for free, you can make something
that is as concrete as digital ever gets. Here you can
construct your own wire frame models or edit
existing ones, making them bounce, roll or walk - if
you are clever that is. Most first attempts just lie
there stunned and wave their misshapen legs about a
bit. Who knows, the game might inspire you to further
invention.
Ciudad
Fantastica is a digital playful learning
environment for kids aged 8 to 12. It is one of the
digital resources developed for the project Ludomática,
a Colombian initiative lead by Uniandes-Lidie and Rafael
Pombo Foundation.
Kid
Pix Deluxe 3 is art software line for
kids. Kids can easily create amazing multimedia art
stunning graphics, fun sounds, and lively animation.
Phoenix
Quest is multi-media, cross-curricular
adventure developed by the E-GEMS
project (Electronic Games for Education in Math
and Science) at the University of British Columbia.
SimCity
is the first of a new type of entertainment / education
software, called SYSTEM SIMULATIONS. It provides you
with a set of RULES and TOOLS that describe, create
and control a real or imaginary System. In the case
of SimCity the System is a City. It is produced by ElectronicArts
Inc.
The
Return of The Incredible Machine: Contraptions.
Create incredible machines out of a diverse assortment
of crazy and colorful parts, ranging from ropes, pulleys,
and bowling balls, to cheese driven mouse motors. And
after solving the puzzles, make your own with the built-in
puzzle editor!
The
Sims. In SimCity Will Wright gave
you the power to build and control cities... with The
Sims you'll create and control people!
YOIKS.
As yoiks work to foil data-munching computer-bugs, players
solve a series of puzzles which engage them with concepts
and reasoning processes that lie at the heart of all
math, science, and engineering. See review
by Superkids
Zoombinis
Logical Journey EEV (formerly titled Logical
Journey of the Zoombinis® Deluxe) is an effective,
entertaining program that builds and strengthens essential
reasoning and mathematical communication skills while
providing a fun adventure to middle and upper elementary
students.
Zoombinis
Mountain Rescue EEV distinguishes itself
from other educational software programs in its ability
to teach fundamental math and critical thinking skills
- without numbers. Students tackle mathematical thinking
in networks, permutations, binary numbers, operations,
and more. And with three levels of difficulty, even
adults will find this program challenging!
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